Warsaw, Poland — Available for Remote Projects
AI Supervisor · Lead 3D Artist · Senior Character Artist.
12 years crafting characters and leading 3D teams. Now supervising AI-driven production.
01 — About
Started as a 3D Modeler. Spent the last several years as a Lead 3D Artist across top studios — Framestore, Platige Image, Juice — and now lead AI-driven production.
I bring the eye of a senior artist and the workflow instincts of a pipeline engineer — turning new AI tooling into shippable, on-brand work. Not just prompting. Supervising.
My background in CGI advertising, film VFX, and games means I understand production constraints, director vision, and what it takes to deliver at quality — whether the output is rendered geometry or a diffusion-generated frame.
02 — Experience
I started as a 3D generalist and spent over a decade moving through every layer of the production stack — character modeling, look-dev, lighting, art direction, team leadership. Along the way I worked at some of the best studios in the business: Framestore, Platige Image, Juice, Red Square Games, and Orka Film, where I now lead AI-driven production.
Recently I made a deliberate pivot — closing the chapter as Lead 3D Artist and stepping fully into AI. Now working as an AI Supervisor, I generate node-based advertising productions end-to-end, bridging genAI environments with traditional 3D and compositing. I work across the full production chain: pre-production (scripts, storyboards, animatics), generative production, and final assembly — editing, compositing, sound.
The through-line across all of it: I think like a pipeline engineer and see like an artist. That combination is what makes the work actually ship.
03 — Background & Recognition
Suzuki, Smart, Nestlé, US Navy, Babybel, Coca-Cola, Żywiec, Nest! Bank, Biedronka, Modivo
Call of Duty, Apex Legends, Reborn
One Piece (Netflix), Wrooklyn Zoo, Amok
04 — Let's Work