Warsaw, Poland — Available for Remote Projects

Piotr Kujko

AI Supervisor · Lead 3D Artist · Senior Character Artist.
12 years crafting characters and leading 3D teams. Now supervising AI-driven production.

Current AI Supervisor @ Orka Film
Based Warsaw, Poland
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Traditional 3D
meets
Generative AI.

Started as a 3D Modeler. Spent the last several years as a Lead 3D Artist across top studios — Framestore, Platige Image, Juice — and now lead AI-driven production.

I bring the eye of a senior artist and the workflow instincts of a pipeline engineer — turning new AI tooling into shippable, on-brand work. Not just prompting. Supervising.

My background in CGI advertising, film VFX, and games means I understand production constraints, director vision, and what it takes to deliver at quality — whether the output is rendered geometry or a diffusion-generated frame.

AI & Generative
Freepik Higgsfield Kling Seedance Midjourney Claude Runway Weavy AI ComfyUI
3D & VFX
Maya ZBrush Blender Marvelous Designer Substance Painter V-Ray Arnold Marmoset Toolbag Unreal Engine

Showreels

Hover to preview · Click to watch
02 — Generative / Video

SHOWREEL
AI

01 — 3D / VFX / Look-Dev

SHOWREEL
3D

12 years.
Every layer
of the pipeline.

I started as a 3D generalist and spent over a decade moving through every layer of the production stack — character modeling, look-dev, lighting, art direction, team leadership. Along the way I worked at some of the best studios in the business: Framestore, Platige Image, Juice, Red Square Games, and Orka Film, where I now lead AI-driven production.

Recently I made a deliberate pivot — closing the chapter as Lead 3D Artist and stepping fully into AI. Now working as an AI Supervisor, I generate node-based advertising productions end-to-end, bridging genAI environments with traditional 3D and compositing. I work across the full production chain: pre-production (scripts, storyboards, animatics), generative production, and final assembly — editing, compositing, sound.

The through-line across all of it: I think like a pipeline engineer and see like an artist. That combination is what makes the work actually ship.

Framestore Platige Image Juice Red Square Games Orka Film Magic Media

03 — Background & Recognition

Education

Master of Arts — Media Art
Academy of Fine Arts, Warsaw
2015 — 2018
BA — Press, Commercial & Publishing Photography
University of Warsaw
2011 — 2014

Lecturing

3D Graphics & Animatricks
Polish-Japanese Academy of Information Technology
2016 — 2018
3D Graphics
Warsaw School of Advertising (WSR)
2018 — Present

Recognition

Speaker — AI Summit 2025, Polish-Japanese Academy of Information Technology
Conference speaker for Platige Image / Autodesk Media & Entertainment
Winner — Art of 3D & Rebus Farm. "Photorealistic Bob Marley" shown at the first international 3D graphics exhibition in St. Petersburg
Press & Spotlight
3dtotal Award · Interview with 3dTotal · Frame 240 Magazine (no. 02) · 3dMadMax (no. 11/22) · Spotlighted on Pixologic ZBrush, ArtStation, The Foundry, Adobe Substance, TexturingXYZ

Selected Clients & Productions

Advertising

Suzuki, Smart, Nestlé, US Navy, Babybel, Coca-Cola, Żywiec, Nest! Bank, Biedronka, Modivo

Cinematics & Games

Call of Duty, Apex Legends, Reborn

Film & Series

One Piece (Netflix), Wrooklyn Zoo, Amok

Get
in
touch.